Trying to decide between 2D and 3D for my game
Posted on October 12, 2024
Until this point Ive been experimenting with both 2D and 3D and have now kind of an idea how I would do both. Now I just have to decide which way I would actually make my game. Let's reflect a little bit.
3D:
+ Slight easier to make overall.
+ Maybe bigger audience?
+ Game foundation can be used to much more game types.
Fine detail much much harder to make time wise. Very complex to get started with. Need better hardware to really get going.
2D:
+ Much faster to make fine detail.
+ Very cozy to work with pixel art.
+ Could be unique selling point and niche audience.
+ Less requirements for fine detail.
Limited appeal maybe? Much harder to get art to the standards of the market. Much more competition with other pixel art Indies.
Overall feels like 2D is much more managable and doable but also I could just be ignorant. Like I want to make Paris as a backdrop, in 3D I can use openstreetdata but in 2D I have to draw it all. But in 3D I still need to make the fine detail which will probable take much more time than drawing it all. BUT once I have the map in 3D I can use it from very different kinds of games. In a way I can't in 2D.
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